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A sequel entitled Max Payne 2: The Fall of Max Payne was released in 2003 for PlayStation 2, Xbox and Microsoft Windows. The first game of the series, Max Payne, was released in 2001 for Microsoft Windows and in 2002 for PlayStation 2, Xbox, and Apple Macintosh a different version of the game was released for the Game Boy Advance in 2003. The series' first and second installments were written by Sam Lake, while Max Payne 3 was primarily written by Rockstar Games' Dan Houser.
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The series is named after its protagonist, Max Payne, a New York City police detective turned vigilante after his family was murdered by drug addicts.
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Remedy’s latest game, meanwhile, Quantum Break, launches on Xbox One and PC on April 5.Max Payne is a neo-noir third-person shooter video game series developed by Remedy Entertainment ( Max Payne and Max Payne 2) and Rockstar Studios ( Max Payne 3).
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Max Payne 3 released on Xbox 360, PS3 and PC in 2012, although Rockstar has yet to announce any future plans for the series. But who can say, if something like that would suddenly happen I’m sure that we could come up with something cool.” So doing that and saying your goodbyes to that franchise had a lot of closure for me. “So through that whole project I knew that in all likelihood this was the last Max Payne that we would make. “From a creator’s perspective it was actually nice knowing that we had sold the IP to Rockstar after the first one, and part of the deal was to make the second one,” Lake continued. Max Payne 3 was developed internally at Rockstar. Remedy sold the Max Payne IP to Rockstar’s parent company Take-Two in 2002 following the launch of the first game, before working on a sequel immediately after. I don’t know… if that kind of opportunity did present itself I think it would be fun.” “But other than that we were not involved. “We were playing the game and giving them feedback, and I had a nice opportunity of working with Dan Houser when he was creating the prequel comic book for Max Payne 3,” he said. Speaking to Metro, Lake revealed that while Remedy wasn’t actively involved in the development of Max Payne 3, Rockstar did approach the studio towards the end of the game’s development to act as consultants. Remedy’s creative director Sam Lake believes that the team “could come up with something cool” for a new Max Payne game should Rockstar ever offer it the opportunity to return to the series.